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Yggdrasil Hidden Knowledge

This is the "Whats in the Vault" challenge me and my colleague Jacob Betz worked on. We were only aloud to use Substance to texture our assets. I was in charge of the modeling and level design and Jacob was incharge of texturing. Having to learn Unity's new HD Pipeline and with the small amount time we had. We created modular assets to speed up the production. Unfortunately we did not make the deadline, and as you can see towards the end we started to rush assets and lost quality. But we still wanted to show what we created and we will still continue production of the assets and finish the level.